News & Stuff

Wenesday June 14, 2023

OFFICIAL RELEASE: Version 2.0 of Occam's Quilt. Completely rewritten and expanded. Still works basically the same, but has a new user-interface and expanded puzzle sizes. There are now over 120 'maps' (different layouts of the quilt pieces), whereas the 1.0 version only had 5. The puzzles are also now guaranteed to have only ONE solution, which is enforced via the addition of row and/or column clues (when needed) that force pieces to be in specific rows or columns. Includes a "map editor" that lets you create and add your own map layouts to the game. Also, new, higher-resolution image sets are added which make the game screen sharper on higher resolution displays.


Saturday Nov 26, 2022

OFFICIAL RELEASE: Version 2.0 of Crocotile. Completely rewritten and expanded. Still works basically the same, but has a new user-interface and expanded puzzle sizes. Technical note: the underlying KINT interpreter is a COMPLETE redesign and new implementation. You won't necessarily notice any difference in the running of the game, but that was the impetus for the new user-interface design and the Crocotile rewrite.

UPDATED: Fermat's Fences 2.01, adds the ability for the image sets to have transparent backgrounds. A new image from George Mitchell, gm_Fermat'sFences, takes advantage of that, so that the fences and their background cells disappear as you complete them, effectively erasing the puzzle as you solve it.


Wednesday Oct 13, 2021

OFFICIAL RELEASE: A new game, Knarly Asteroids, is now available for both MS Windows and Mac OS X! This one's a bit different, being more of a CHALLENGE than a PUZZLE.

You're in a space ship, with an asteroid field between you and a space station. You must launch supply packets, which have no self-propulsion nor self-guidance, such that they will arrive at the station purely by means of their initial inertia and the gravity of the asteroids. There are thousands of solutions for each puzzle (around 15,000 'unique' solutions are known to exist for puzzle #1 of size 4, for example), but they can be quite challenging to find. How many ways can you reach the station in any given puzzle?

(This game is a re-visit of a game I originally wrote in June of 1980!)


Wednesday Mar 3, 2021

OFFICIAL RELEASE: A major UPDATE to Fermat's Fences, is now available for both MS Windows and Mac OS!
Previously, the largest puzzle size was 20x16 (width x height). This 2.00 update adds four more puzzle sizes, going up to a maximum puzzle size of 32x24. Fun, fun, fun! Also, the number of puzzles included in each size has been increased to 35,000 in each puzzle size.


Wednesday Oct 30, 2019

OFFICIAL RELEASE: A new game, His Last Bow, is now available for both MS Windows and Mac OS X! Professor Moriarty has been imprisoned, but is making a break for it, sneaking from cell to cell in the prison. Sherlock is on his trail, but can you help catch him before he escapes?

With 400 maps and over 65,000 puzzles in each map, this game will outlast you. Each MAP consists of an outline of the prison, and each PUZZLE within that map consists of a random arrangement of rectangular CELL BLOCKS that 'tile' to fill the prison. Each cell block contains from 1 to 16 CELLS and can be 1, 2, 3, or 4 cells wide and tall. Each cell MAY contain an image (or may not), but two images that will ALWAYS be in the puzzle are Sherlock and Moriarty. There will always be a path running from Sherlock to Moriarty, and it will never cross itself (so no path intersections and no loops). Your task is to (correctly!) place all of the images and the path that Moriarty has taken through the prison during his escape attempt. You do this using the information in the provided clues.

"Never say never," but this may well be Sherlock's last adventure, and mine as well. While I'll continue to sell and support my games, I fully expect that this will be my last desktop/laptop game. Retirement is calling... I MAY do further work on phones and tablets, but only time will tell. Right now, I'm looking forward to a long winter's rest. :-)


Monday Nov 12, 2018

OFFICIAL RELEASE: A new game, Beckett's Books, is now available for both MS Windows and Mac OS X! Beckett's library has been shredded by the Cabbage Monster, and he needs your help to reassemble everything!

This game is a form of jigsaw puzzles (without the 'jigs' :-), using the text from books (and occasionally pictures) to form the puzzles. As you solve the puzzles, you read the book, kind of a form of "slow reading." :-) Over 45 books are included in the licensed version of the game, with each book usually containing hundreds of puzzles (depending upon settings you choose for the number of 'tiles' in the puzzle and the number of lines of text per tile). This game is a little different from most of my other games, but if you've ever enjoyed reading and you enjoy solving puzzles, I think you'll find a lot of fun in this one.


Saturday May 26, 2018

OFFICIAL RELEASE: Mycroft's Map is now available for Mac OS!

Also, ALL of the Mac OS games have been updated with an ALL-NEW interpreter program (KINT) making them run significantly faster and also are now 64-bit applications so they'll continue to run on the newer versions of Mac OS. The games themselves are still the same, but they run MUCH faster.


Thursday Mar 22, 2018

OFFICIAL RELEASE: Mycroft's Map is now available for both MS Windows (sorry, the Mac OS X version is not available at this time, as I must first do some significant re-work to port this and my other games to 64-bit Mac OS X).

Sherlock's older and smarter brother, Mycroft Holmes, has been spending his holiday in the countryside, but has been kidnapped by the ever-present Professor Moriarty. He's sketched out an encoded map of the location of his imprisonment and smuggled it out in the pouch of a Carrier Kangaroo, a small and little-known species that plagues old houses in northern Scotland. Can you help Sherlock locate his brother and save the day? Do you still draw breath? Does your finger still twitch on your mouse? Are there NO signs of intelligent life south of the Canadian border??? The licensed version contains over 300 different maps with each map giving more puzzles than you can shake a possum at. You must use the graphical clues to deduce which images are located in which areas and in which connections. Can you keep from getting lost, even with a map at hand?

Mycroft's Map is a game of logic and deduction. It provides tens of thousands of puzzles in each of over 300 maps. The goal of each puzzle is to locate all of the images. The images are located in AREAS and CONNECTIONS. The areas are Farms, Villages, and Woods (there can be up to 8 of each), and the connections are Roads, Trains, and Canals (there can be up to 8 of each of them, also). Some maps are very simple, some are incredibly complex and convoluted. This is probably my most complex "Sherlock series" game yet, and be prepared to read the Help screen that explains the clues and how the areas and connections interact. You don't have to be Einstein, but don't expect a trivial challenge. I'm confident you're up to it!


Wednesday Aug 16, 2017

NOTICE: Major change for iOS versions of Solitile!

During my recent attempts to update the Solitile apps for Apple's iPad and iPhone, the folks at Apple noticed that I had Free, Pro, Ultra, and Zen versions and told me that:
1) 'Free' can no longer be used in the title of an app.
2) Those four apps are all similar and are considered to be spamming the app store
They told me that I had four weeks to "combine the apps" (using in-app purchasing is their preference) or they would be removed from the app store. However, they provide NO method to "combine apps." I can combine the functionality into a single app, but those folks who've bought the other versions are out of luck, because Apple has no method for a developer to "move users over" from one app ID to another. I won't vent my feelings about this further here, but obviously Apple only cares about their own business, don't care about third-party developers and their customers.

I've tried in-app purchasing before and don't care for it (in my programs), just as I don't care for ads (in my programs).

So, unfortunately, I've been pushed into the corner of entirely removing three of the four versions of Solitile, screwing my customers that previously bought the other two of the three paid apps. I've chosen to remove from the apps store the PRO and ULTRA versions since that leaves the version with the most puzzles (Zen) in the store, and keeps the people who've paid the higher price happy. For the purchasers of the iOS Pro and Ultra versions of Solitile, I am truly sorry. I wish there were a better solution.


Friday Apr 14, 2017

OFFICIAL RELEASE: A major update to Watson's Map, version 2.0, is now available for both MS Windows and Mac OS X! This update adds many new features and maps. Among other features added to the game are:

An "X-Favorites" button to make selecting your favorites quicker.
The ability to RIGHT-drag to erase an image from multiple places.
The ability to auto-complete clues by MIDDLE-clicking on them.
Now contains over 300 maps with over 65,000 puzzles in each map!
An OPTION to be notified when prematurely removing clues.
An OPTION to have 'finished' clues be automatically sent to the Other Clues bin.
Expanded Mouse Button Mapping options.
A Scores dialog, to show your solved puzzles, times, clicks, etc.
An expanded Map Editor (built-in) for creating your own new maps.
The User Interface is updated to be in line with most of the rest of my games.

This is a COMPLETE rewrite of the game!


Thursday Dec 1, 2016

OFFICIAL RELEASE: A major update to Dinner With Moriarty, version 3.0, is now available for both MS Windows and Mac OS X! This update takes the game from eight puzzle sizes to FORTY-FIVE different puzzle sizes, allowing you to individually control the number of PLACES at the table (4, 6, or 8), the number of ITEMS at each PLACE (4, 6, or 8), and the number of items in each CORNER of the table (0, 1, 2, 4, or 6). Among other features added to the game are:

Four "favorite puzzle size" buttons to make selecting your favorites quicker.
The ability to RIGHT-drag to erase an image from multiple places.
The ability to auto-complete clues by MIDDLE-clicking on them.
The puzzle is always drawn as large as possible, even on smaller sizes.
An OPTION to be notified when prematurely removing clues.
An OPTION to have 'finished' clues be automatically sent to the Other Clues bin.
An OPTION to hide the "clue type" image for THREE NEXT TO clues.
An OPTION to have END OF TABLE clues done automatically at the start of a puzzle.
Expanded Mouse Button Mapping options.
A Scores dialog, to show your solved puzzles, times, clicks, etc.
The User Interface is updated to be in line with most of the rest of my games.

This is a COMPLETE rewrite of the game!


Friday May 7, 2016

OFFICIAL RELEASE: Queen's Gambit is now available for both MS Windows and Mac OS X! The Queen is throwing a party in the enchanting Honeycomb Palace, with small parties of seven diners in each room. Sherlock is hot on Moriarty's trail, and has arranged to be seated in the same room. Can you locate where all the diners (each represented by a different image) are seated?

Queen's Gambit is a game of logic and deduction. It provides 15,000 puzzles in each of eight sizes and two types (the above is a small size 3 puzzle in its solved state). The goal of each puzzle is to locate all of the images. One image is located in each cell. The cells are arranged in 7-cell ROOMS, each room having a central cell surrounded by six other cells. Each room has a thin blue outline to highlight it. Clues indicate where images are relative to each other, in rows, left-leaning diagonal columns, right-leaning diagonal columns, or rooms.


Wednesday Oct 14, 2015

OFFICIAL RELEASE: Kinley's Krawl is now available for both MS Windows and Mac OS X! Kinley Reese is quite the genius infant, much smarter than her parents, as it took them weeks to figure out what she was doing. The floor of their house is tiled in large tiles that are each divided into four smaller tiles, and she would crawl around the room, crossing each smaller tile once and only once, and never crossing her own path, yet crawling across every single smaller tile in the room, arriving back at the point from which she started.

Can you figure out where Kinley crawled? In the puzzles, the larger tiles have been scrambled within each column. Each large tile has a portion of the path passing through each sub-tile (quadrant) of each tile. You can slide the large tiles vertically within their columns, but you can't move the tiles from column to column. Get all of the tiles to their correct locations and Kinley's one large, looping path will be revealed. Remember: NO GUESSING is required, these puzzles can be solved entirely using pure logic. Each puzzle has one and ONLY one solution (although there are frequently duplicate tiles within a column, and those duplicates are interchangeable, so once you deduce that ONE of those duplicate tiles has to be in a particular place or locked to a particular tile, then you can use ANY ONE of those duplicate tiles for that purpose).


Sunday Dec 28, 2014

OFFICIAL RELEASE: Solitile for Android and iOS PHONES and TABLETS is now available! I've been promising this for several years, and fortunately I've lived long enough to fulfill the promises! :-) There are four versions, and each version contains the same 16 layouts (including two new ones, BridgeMINI and SunMINI, which are slightly "slimmed-down" versions of the regular Bridge and Sun layouts, to make them more easily playable on phones without magnification). The differences are just the prices and the number of puzzles available in each version. FREE is, well, free, and has 5 puzzles in each layout for a total of 160 puzzles (80 REGULAR and 80 MORE DIFFICULT). The PRO version has 100 puzzles in each for a total of 3,200 puzzles, $0.99. ULTRA has 1,000 puzzles in each for 32,000 total, $3.99. ZEN has 10,000 puzzles in each, for 320,000 total, $5.99.


Friday Aug 8, 2014

OFFICIAL RELEASE: Solitile 6.0 is now available for both MS Windows and Mac OS X! This is the 25th Anniversay edition of the game, with many additional layouts, an enhanced default image set, improved layout and tileset selection dialogs, the ability to have the tiles as large as the window size and the layout allows (or to always have them the same size, regardless of the layout, which is how the previous version worked, which often resulted in smaller tiles than they needed to be), the ability to mark "More Difficult" puzzles as "not solvable" (in your opinion :-), the newer, more modern user interface on the left-side of the window (like most of my other games), and more.


Tuesday Jan 21, 2014

OFFICIAL RELEASE: Jonah's Journey is now available for both MS Windows and Mac OS X! (It's named for my second grandchild, not the biblical figure, just as Willa's Walk was named for my first grandchild.) Jonah likes to go on walks about the city, but doesn't like to retrace his steps (although he usually crosses his own path a few times). His journey forms one large twisted, convoluted loop around the city's blocks. Your only clues are numbers within the blocks indicating upon how many sides of the block Jonah walked. Can you figure out his path?

This can be a challenging game to learn, as there are MANY possible situations and deductions to make. I highly recommend reading the "Hints and Tips" section of the Help screen, as it's something of a tutorial and points out many of the features of the geometry of the path that makes many of the deductions possible.


Thursday Jan 2, 2014

APOLOGY: Yes, I know, I've been absent from this page for over a year. It's not that I haven't been working, I have been working (nay, slaving) away on your behalf! Last winter/spring, I completely rewrote and ported both Sherlock and Honeycomb Hotel to Android and Apple phones & tablets, and then followed that up with a mobile port of Willa's Walk to the same platforms. Then I spent all of Autumn and half of this winter writing a new game, Jonah's Journey, which took WAY too long to complete but is now ALMOST ready for release, and I'm very happy with how it's turned out. It might take a little more effort to learn than is usually normal for my games, but once you do, I think you'll be hooked! Stay tuned...


Wednesday Dec 12, 2012

OFFICIAL RELEASE:Reichenbach Falls, the latest logic game in the Sherlock series, it's now available for both MS Windows and Mac OS X! It appears that Sherlock struggled with the nefarious Professor Moriarty at Reichenbach Falls, and Sherlock fell to his death. Could this be the final problem? Is this the end? Oh, say it ain't SO!


Monday June 25, 2012

OFFICIAL RELEASE:Willa's Walk, an exciting new logic game is now available for both MS Windows and Mac OS X! Figure out how to place two doors in each room to connect all of the rooms in one large loop. Are you getting dizzy yet? This is the 31st game from the devious mind of Everett Kaser (yes, he talks about himself in the 2nd person, just like a Nefarious Overlord!)


Saturday Mar 17, 2012

OFFICIAL RELEASE:Honeycomb Hotel for Android (Google Play) and Honeycomb Hotel for Android (Amazon Appstore) is now available! There are three versions: Free, Pro and Ultra. Honeycomb Hotel Free is just that: free, and it contains 12 puzzles in each of three sizes. Honeycomb Hotel Pro costs 99 CENTS and contains 200 puzzles in each of the three sizes. Honeycomb Hotel Ultra costs $3.99 and has 4000 puzzles in each of the three sizes. All of the puzzles in each version are unique, there is no duplication between the versions. Honeycomb Hotel for Android is designed to adapt itself to your device, whether it's a small smartphone or a giant tablet or somewhere in between. It runs on any version of Android from 2.2 on up.


Wednesday Feb 15, 2012

Sherlock for Android is now available also from the Amazon Appstore, and will run on the Kindle Fire! There are three versions: Free, Pro and Ultra. Sherlock Free is just that: free, and it contains 10 puzzles in each of three sizes (4x4, 5x5 and 6x6). Sherlock Pro costs 99 CENTS and contains 200 puzzles in each of the three sizes. Sherlock Ultra costs $3.99 and has 2500 puzzles in each of the three sizes. All of the puzzles in each version are unique, there is no duplication between the versions. Sherlock for Android is designed to adapt itself to your device, whether it's a small smartphone or a giant tablet or somewhere in between. It runs on any version of Android from 2.2 on up.

For the desktop (or notebook) 6.0 version of Sherlock, I've added a new KMR image set from Ken Reek to the Sherlock page. Thanks, Ken, it looks great!


Thursday Oct 27, 2011

OFFICIAL RELEASE:Sherlock for Android is now available! There are three versions: Free, Pro and Ultra. Sherlock Free is just that: free, and it contains 10 puzzles in each of three sizes (4x4, 5x5 and 6x6). Sherlock Pro costs 99 CENTS and contains 200 puzzles in each of the three sizes. Sherlock Ultra costs $3.99 and has 2500 puzzles in each of the three sizes. All of the puzzles in each version are unique, there is no duplication between the versions. Sherlock for Android is designed to adapt itself to your device, whether it's a small smartphone or a giant tablet or somewhere in between. It runs on any version of Android from 2.2 on up.


Thursday June 2, 2011

OFFICIAL RELEASE: The 7th game in the Knarly series, Knarly Gridlock, is now available for both MS Windows and Mac OS X!  Like a logical jigsaw, you have to rearrange the tiles on each row to make all of the links match up and generate a proper polyomino (or maze path).  Includes 8 puzzles sizes, with (in the licensed version) 30,000 puzzles in each size.  Go ahead and try it, the demo costs nothing!  (But beware... your life may suffer!)


Wednesday November 24, 2010

OFFICIAL RELEASE: The 8th game in the Sherlock series, Mrs. Hudson, is now available for both MS Windows and Mac OS X!  This one will keep you scratching your head until the wee hours.  Easy to get into, seems trivial at the beginning, but it gets harder and harder until you have to wonder if you're losing your mind.  Go ahead and try it, the demo costs nothing!  (Or are you afraid you won't be able to stop?)


Saturday August 21, 2010

OFFICIAL RELEASE: Sherlock for the Apple iPhone and iPod-Touch (and the iPad in 2x mode) is now available! (So all you iFolks can quit bugging me now!) (Yes, yes, I know, I have lots of other games I could port, also, but the sands of time flow at a pretty constant rate, you know!)


Friday April 16, 2010

OFFICIAL RELEASE: My newest game Knarly Combs is now available for both MS Windows and Mac OS X!  This is a great addictive new game. If you've ever enjoyed Minesweeper, but hated the fact that sometimes you have to just GUESS, you'll love this one. Give it a try today and see what you think!

We've also added a web page where you (assuming you've purchased a product from us in the past) can manage your "customer preferences" (such as name, address, email address, phone number, whether you receive fliers twice per year as we introduce new games either via postal mail or e-mail, and change your password). You'll need your Customer # and password to log-in. If you've not received a password, contact us with sufficient information for us to identify you in our records and we can provide you with a temporary password. The log-in page is at www.kaser.com/customerpref.php.


Monday February 1, 2010

If you've been to our web site before, you've probably already noticed that we've made a MAJOR redesign of the site. At the same time, we've revamped some of our pricing. There's no longer any separate shipping charges when purchasing CDs, but the cost of CDs have gone up slightly (we haven't changed prices for 15 years, while the cost of shipping and putting food in our mouths have skyrocketed!). The cost is remaining the same for purchasing downloads of our games ($19.95). The price of the Complete Games CD, which has remained unchanged for 4 or 5 years while lots of new games were being added, has now been increased to $99.95. That's still only about $3.70 per game!

We've also added Paypal purchasing buttons, which is now our preferred payment processor (although SWREG is still available for those who prefer that). You don't need a Paypal account to purchase our games using the Paypal buttons, they will simply charge your credit card like any other on-line purchase. You can also now order the games on CD directly from our web site (using Paypal or SWREG), where before you had to contact us by mail, email or phone.

While we've tried to make sure everything is working 100% on the newly redesigned web site, the old programmer's adage remains true: "There's no such thing as a bug-free non-trivial program!" And this web site definitely hasn't been trivial for many years, so I'm sure there's something we've missed. If you encounter anything weird or non-functional, please let us know! Since there's major changes to the ordering system, if you have ANY trouble ordering, please let us know that, too, and we'll get things straightened out for you! Now, back to focusing on the whole point: GAMES!


Friday November 20, 2009

OFFICIAL RELEASES: Inspector Lestrade, the 7th game in the Sherlock series has been released!  If you've played Sherlock, Dinner With Moriarty, Honeycomb Hotel, Watson's Map, Baker Street or Scotland Yard, you know you're in for a treat (or, at least, a challenge!)  Speaking of Sherlock, I'm also releasing a MAJOR update/rewrite of it (version 6.0), the first in almost seven years.  Last time (version 5.0) I added different sizes of puzzles from 3x3 up to 8x8 (instead of just 6x6).  This time (amongst many other small changes) the game now supports setting the width and height of the puzzles independently, anywhere from 3 to 8 (six different settings), resulting in THIRTY-SIX different sizes of puzzles!!!


Thursday October 8, 2009

Kris Pixton recently released a new game on her web-site that I think all of you might enjoy.  It's called LunaPix.  Check it out today!!!


Friday April 3, 2009

OFFICIAL RELEASE: My newest game Knarly Hexes is now available for both MS Windows and Mac OS X!  This is a great addictive new game that will run your mouse ragged (and keep you up until the wee hours of the morning!)  I've also updated and revised Knarly Mazes (the major changes are two entirely new puzzle sets that have NO row and column clues/indicators, and it uses my newer user interface).


Monday November 24, 2008

I've added a new image to the Sherlock page from Sandin John Denton: Sherlock-Holmes, as well as an alternate User Interface Graphics file: Sherlock-Holmes-UI.  These are absolutely gorgeous images, and you'll get the best effect by using both the image set and the UI file together.  Thanks, Sandin John!  GREAT job!!!


Friday November 21, 2008

OFFICIAL RELEASE:  My new game Scotland Yard, the sixth game in the Sherlock series, is now available!  In this game you have to determine where all of the images go (of course), but they can go pretty much ANYWHERE.  So you often FIRST have to figure out what CLASS of image belongs in a tile before you can figure out which specific image of that class belongs there.  Lots and lots of fun.  Available for both 32-bit MS Windows and Apple Mac OS X 10.4 and higher.


Thursday August 28, 2008

I've added a new puzzle set to the MESH:Hero page: SOLITAIR by Sam Shemitz.  It's a collection of 12 puzzles of the classic "jump the pegs over each other until only one is left" variety.  Thanks, Sam!


Wednesday August 13, 2008

OFFICIAL RELEASE: Apple Mac OS X demo versions of all of my games are now available on the website.  If you're a Mac user, please give them a try (but make sure you don't have anything you HAVE to do for the rest of the day!)


Monday August 11, 2008

OFFICIAL RELEASE: Apple Mac OS X versions of all of my games are now available for sale via download ONLY!  See the ORDERS page for links.  I'll have the shareware/demo versions of the games available on each game page within the next day or two.  NOTE: these are exact ports of the Windows games, so all menus and dialogs within the games (as well as the games themselves) look EXACTLY like they do on Windows.  There has been no "Macification" of the games, except for the use of the CMD key.


Friday May 9, 2008

OFFICIAL RELEASE: My new game Flipitile, and the 32-bit KINT version of Lunatile!  Give 'em a try, they're a LOT of fun!


Monday March 24, 2008

Almost exactly a year ago, David Mead sent me the latest version of his family's MESH:Hero puzzle set, INTRIGUE . They've now updated it again with 16 new levels (49 total). Again, many thanks to the David, Jonathan and Lydia!


Tuesday December 4, 2007

OFFICIAL RELEASE: My new game Knarly Branches, and the 32-bit version of the Floyd's Bumpershoot! The new version of Floyd's is pretty much the same game as before, but it does have a few new features in it.

Knarly Branches is a brand-new game. It may appear 'daunting' at first, but it's a fascinating game with lots of very subtle logic involved. The perfect game to keep you logic fans busy through the dark winter months (or the bright summer months if you're down-under... :-))).


Monday June 11, 2007

OFFICIAL RELEASE: My new game Fermat's Fences, and the 32-bit versions of the MESH:Hero games! If you already have licensed versions of the MESH:Hero games, these new versions don't bring much that's new, mostly just user-interface changes and the shift from 16-bit programs to 32-bit programs. But if you're running XP or Vista, and are having trouble running 16-bit Windows programs, these should solve the problem.

Fermat's Fences is my new game. It's very simple but (of course) LOTS of fun to play. Download the shareware version and give it a try!


Monday March 26, 2007

For MESH:Hero fans, the INTRIGUE puzzle set from David, Jonathan and Lydia Mead has been updated again with 5 new levels (33 total) and slight modification to level 28. Again, many thanks to the Mead family! Their continuing work is creating a GREAT Hero puzzle set!


Saturday February 17, 2007

My newer games (Knarly Jigs, Knarly Works 2.0, Greek Squares, Latin Squares 2.0, Baker Street, and Honeycomb Hotel 2.0) can be localized (translated into other languages). Almost all of their menu and dialog strings are stored in a separate ASCII text file, and all of the Help screens are stored in another ASCII text file. These files are reasonably easy to translate (if you happen to speak another language in addition to English :-). Those games are shipped with Danish translations (because Michael Madsen did the translations for me before the games were released). Recently, the strings (but not help) for all six games have been translated into Deutsch (German) by Stephan Schmid and into Svenska (Swedish) by Tom Törnroos. If you speak one of those languages, you can get download and installation information on the game page for each of the above games. Many thanks to Michael, Stephan, and Tom!!!


Wednesday February 7, 2007

For MESH:Hero fans, the INTRIGUE puzzle set from David, Jonathan and Lydia Mead has been updated with 4 new levels (28 total) and slight modifications to levels 7 and 17 to remove some "unwanted shortcuts". Many thanks to the Mead family!


Wednesday November 22, 2006

OFFICIAL RELEASE: Honeycomb Hotel 2.0 and my new game in the "Sherlock series", Baker Street, are now available! The shareware/demo versions are available on their respective pages, the licensed versions can be purchased online for downloading or directly from Everett Kaser Software on CD. What are you doing reading this? Get going!!!


Thursday November 16, 2006

Coming soon: Honeycomb Hotel 2.0 and a new game in the "Sherlock series", Baker Street. Target release date is November 21, although that may move a day or two one way or the other. Stay tuned!